January 15, 2005

KOTOR II, babies, and bugs

Lately I’ve been playing a lot of the new Knights of the Old Republic II (KOTOR 2) game. It’s turn-based combat system is perfect for playing with a sleeping baby, since if the baby wails, you just set the controller down, instead of dying instantly in twitch games like Halo 2. (Russell says that Tad made essentially the same comment about playing EA’s “Battle For Middle-earth” game and holding a sleeping six-month-old.)

Anyway. I’ve been having lots of fun with it, as I did with the first KOTOR. I’ve been playing through as total dark side. I’m nearing the end, and my Force powers are now sufficient to wipe out a room full of soldiers in about two turns. Go Force Lightning.

Today, though, I ran into an incredibly annoying bug. There’s a part of the game where you go back to Dantooine into the ruins of the old Jedi academy. And everytime I walked in, it would start to show a cut-scene … then hang. Try again: hang. Hang, crash, freeze, whatever to call it – it sucked. (Not completely hung, though, since the music kept playing.) The only workaround I found was to change the party so that Kreia was in my party before walking in. With that, it worked fine. I couldn’t find anything on the web about anyone else running into this, so it’s probably just some bug that got triggered because of my state. But I was starting to worry that I wasn’t going to be able to get past that point in the game.

Back to slaying Sith Lords.

Posted by Mike at January 15, 2005 06:01 PM